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    ATVI is a worldwide online, PC, console, handheld and mobile game publisher with leading positions across every major category of the rapidly growing interactive entertainment software industry. Activision Blizzard maintains operations in the U. ASNT is a digital media platform for tech, media, and gaming, which includes mobile apps and gaming, augmented and virtual reality, on-demand delivery, digital and social media, and e-commerce.

    The Company plans to generate revenue through in-app purchases, service fees, and cross-channel advertising. ATA is a multi-platform, global interactive entertainment and licensing company. Atari capitalizes on these powerful properties by delivering compelling games online i. The Company also develops and distributes interactive entertainment for video game consoles from Microsoft, Nintendo and Sony. As a licensor, Atari extends its brand and franchises into other media, merchandising and publishing categories.

    BZIC has created a new interactive laser controller technology that can be used to develop new market opportunities in a wide variety of music, game, therapy and consumer applications. In its first application, the Company developed an innovative new music technology and product offering that brings music to literally everyone in a manner that has previously not been possible. Beamz allows people that have no musical background or training to play and enjoy music within minutes, yet it has the depth to enable accomplished DJs, artists and musicians to perform, compose and create very sophisticated interactive music.

    Beamz Interactive's technology portfolio includes multiple patents, patents pending and trade secrets covering interactive music, software, laser-based controllers, gaming applications and related designs and devices.

    The company is developing a Website, Kidzrocket. Stompy Bot's growth strategy is to become a premier independent multimedia publisher. Stompy Bot's indie philosophy is to identify and acquire unique video game properties, apply innovative technologies, game development expertise, partner with movie studio resources and manage entertainment brands through a global media marketing approach. We have grown steadily over the years by leveraging our expertise in developing highly original games and then using this content in many ways through our "single content, multiple usage" approach.

    Capcom celebrated its 25th anniversary in June Having reached this milestone, we are aiming to grow even faster worldwide based on the slogan "from Osaka to the world. CYOU is a leading developer and operator of online games in China.

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    We began operations as a business unit within Sohu. We now operate one of the most popular MMOGs in China, two popular web games in China and have enjoyed strong growth in user data and revenues for our games. Changyou also owns and operates the We have a leading in-house technology platform that includes our advanced 2.

    Our product development team and game operations team work closely together to translate game player feedback into game updates and expansion packs on a timely basis. In addition, our close relationship with Sohu provides us with unique competitive advantages including strategic guidance, pre-launch game reviews, marketing and operational support and access to over million registered users on Sohu's portal. CNTF has three primary businesses. Under the Company's 17VEE brand, the Company has built a leading intellectual property based motion gaming business ranging from Bluetooth-enabled motion gaming controllers and software to a planned proprietary set-top motion game box.

    V is a technology company that provides entertaining promotional tools, allowing online marketers and business operators to attract customers through online games. The platform includes a full range of customization features that allow merchants to not only engage their customers and sell more product, but also increase their customer base and build powerful appealing brand awareness.

    Through its operating subsidiaries, the Company has created, acquired or licensed a portfolio of highly recognizable or emerging brands that broadly appeal to its consumer demographics, ranging from children to adults and casual gamers to serious enthusiasts. DTSI is dedicated to making digital entertainment exciting, engaging and effortless by providing state-of-the-art audio technology to over a billion consumer electronics products worldwide.

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    From a renowned legacy as a pioneer in high definition multi-channel audio, DTS became a mandatory audio format in the Blu-ray TM Disc standard and is now increasingly deployed in enabling digital delivery of compelling movies, music, games and other forms of digital entertainment to a growing array of network-connected consumer devices. With the acquisition of SRS Labs, DTS strengthens its position as a leader in providing end-to-end audio solutions to the rapidly growing network entertainment sector.

    DTS technology is in car audio systems, digital media players, DVD players, game consoles, home theaters, PCs, set-top boxes, smart phones, surround music content and every device capable of playing Blu-ray TM discs.

    EA is a global leader in digital interactive entertainment. The Company delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones, tablets and social networks. EA has more than million registered players and operates in 75 countries. EPY develops real-time fan engagement technologies that enable TV networks, venues, teams, leagues and brands to evolve and meet the demands of today's highly-engaged audiences.

    Fantasy 6 Sports Inc. FNTYF is a technology company which creates immersive experiences and games for fans around the world using virtual reality VRaugmented reality AR and other immersive technologies. The Company also features core competencies in fantasy sports, big data and artificial intelligence, mobile video games and develops interactive fan engagement platforms for corporations, media, broadcasters and not-for-profit societies and charities.

    The Company's mission is to create new dimensions in fan engagement, experiences and entertainment. Gameloft is present on all continents, distributes its games in over countries and employs over 5, developers. GME is the world's largest multichannel video game retailer. GameStop's retail network and family of brands include 6, company-operated stores in 15 countries worldwide and online at www. Our network also includes: Giant Interactive Group Inc. GA is a leading online game developer and operator in China in terms of market share, and focuses on massively multiplayer online role-playing games.

    Giant has built a nationwide distribution network to sell the prepaid game cards and game points required to play its games. The company's cloud computing business is focused on providing SMEs in Greater China with critical communications services and IT solutions that increase flexibility, efficiency and competitiveness.

    GLUU is a leading global developer and publisher of freemium games for smartphone and tablet devices.

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    Founded inGlu is headquartered in San Francisco with a major office outside Seattle, and international locations in Brazil, Canada, China, and Russia.

    The game uses a computerized framework to create a puzzle from images that users upload onto the system's server. Upon a user's request, the system turns an image into a puzzle of at least nine pieces, though more challenging puzzles can be made once the user achieves a higher level of skill.

    It offers massively multiplayer online role-playing games, casual online games, social network games, mobile games, and animation and character-based merchandise, as well as multi-platform and Internet protocol television games. The company's principal product includes Ragnarok Online, an action adventure-based multiplayer online role-playing game that combines cartoon-like characters, community-oriented themes, and combat features enabling various players to interact with one another.

    Its other multiplayer online role-playing games comprise R.

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    Online, Requiem, and Emil Chronicle Online. The company also licenses the merchandizing rights of character-related products based on its online games. In addition, it provides the animation series of Ragnarok Online in DVD and video on demand formats, as well as broadcasts these series on televisions. Further, the company, along with its licensees, markets dolls, stationery, and other character-based merchandise, as well as game manuals, monthly magazines, and other publications. Additionally, it offers Pororo Game, an Internet protocol television game.

    HAST is a leading multimedia entertainment retailer that combines the sale of new and used books, videos, video games and CDs, and trends and consumer electronics merchandise, with the rental of videos and video games in a superstore format.

    We currently operate superstores, averaging approximately 24, square feet, primarily in medium-sized markets throughout the United States. The site features exceptional product and pricing offers. HAUP is a leading developer and manufacturer of high definition video recorders plus digital TV and data broadcast receiver products for personal computers. Through its Hauppauge Computer Works, Inc. Gamers can share their best video gameplay with friends on YouTube by using the included Arcsoft Showbiz application to record and then upload videos.

    DSKY is the largest independent mobile game publishing platform in China based on the number of active users inaccording to a report from Analysys International.

    The Company's mission is to enrich mobile users' lifestyle and deliver fun and engaging mobile games and entertainment to users. Well-known international mobile game developers grant iDreamSky access to the source codes of their games, allowing for greater control and efficiency in redesigning games for the China market.

    IMMR is the recognized leader in developing, licensing, and marketing digital touch technology and products.

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    Using Immersion's advanced touch feedback technology, electronic user interfaces are more compelling, entertaining, and in many applications, safer and more productive. Immersion's technology has helped manufacturers develop innovative and creative solutions for products such as hundreds of video games and leading video console gaming systems, medical training simulators installed around the world, driver controls for automotive manufacturers, and mobile phones, such as those from LG and Samsung.

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    Immersion's patent portfolio includes over issued or pending patents in the U. KING an interactive entertainment company, develops and publishes casual games on digital platforms. The company offers its games in a tournament format through its royalgames. King Digital Entertainment plc was founded in and is based in Dublin, Ireland.

    KNM develops, publishes, markets, and distributes video game software products for stationary and portable consoles, and personal computers worldwide. It operates in four segments: The Digital Entertainment segment plans, produces, manufactures, and sells social content for social networks, content for mobile phones, online games, music and video package products, video game software, video games for amusement facilities, content for token-operated games, and card games, as well as electronic toys, figures, and character goods.

    This segment also builds computer systems related to online games; maintains and operates online servers; and purchases and distributes video game software for home use. The Gaming and Systems segment develops and sells content, hardware, and casino management systems for gaming machines for casinos.

    The Pachinko and Pachinko Slot Machines segment is involved in the production, manufacture, and sale of pachinko slot machines and liquid crystal displays for pachinko machines.

    In addition, Konami Corporation provides real estate management services; and operates portal sites. V is a company active in the digital space that focuses mainly on lifestyle and mobile video game applications. Its strategy is to create sustainable shareholder value through acquisitions of proven, yet underappreciated, assets with robust long-term growth potential. Headquartered in Helsinki, Finland, the Company has a global presence with a strong focus on developing U.

    Left Behind Games, Inc. LFBG is the world's leading publisher of Christian video games. The company focuses on bringing Bible stories to life in this new entertainment medium while providing games that provide a healthy alternative in a prolific industry, which creates interactive violence.

    Accordingly, games are made for people of any faith to enjoy, appreciate and consider matters of greater importance. Lions Gate Entertainment Corp. LGF-A ; LGF-B is a vertically integrated next generation global content leader with a diversified presence in motion picture production and distribution, television programming and syndication, premium pay television networks, home entertainment, global distribution and sales, interactive ventures and games and location-based entertainment.

    The Company continues to build its presence in video games and interactive ventures that leverage the breadth and depth of its IP. COOL is a provider of video games for the mass market. Building on more than 20 years of operating history, the company is focused on developing and publishing a wide range of casual and family oriented video games on all leading console and handheld platforms as well as online, social networks and mobile devices.

    Mad Catz distributes its products through most leading retailers offering interactive entertainment products and has offices in North America, Europe and Asia. MSFT is the worldwide leader in software, services and solutions that help people and businesses realize their full potential. The Entertainment and Devices Division "EDD" develops and markets products and services designed to entertain and connect people.

    EDD offerings include the Xbox entertainment platform which includes the Xbox gaming and entertainment console, Kinect for XboxXbox video games, Xbox LIVE, and Xbox accessoriesMediaroom our Internet protocol television softwareSkype, and Windows Phone, including related patent licensing revenue.

    The Company operates millennialesports. In addition, the Company provides turnkey solutions to give game publishers, consumer brands and other partners exposure and influence on a targeted audience, thereby enabling them to generate new revenue streams by leveraging this unique and highly sought after global demographic.

    NCBDF develops entertainment products and services in the fields of toys, arcade game machines, game software, visual and music software, and amusement facilities worldwide.

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    The company operates in three segments: Toys and Hobby, Content, and Amusement Facility. The Content segment is involved in developing and marketing arcade game machines, game software, network contents, and prizes for amusement machines; producing visual and music content; developing and marketing visual package software and music software; distributing video on demand content; and conducting live entertainment operations.

    NTES is a leading China-based Internet technology company that pioneered the development of applications, services and other technologies for the Internet in China. NetEase's online communities and personalized premium services have established a large and stable user base for the NetEase websites, which are operated by its affiliates.

    NTDOY engages in the manufacture and sale of home leisure equipment. It also offers games in various genres, such as action and adventure, edutainment, first-person action, music, fitness and lifestyle, party, puzzle and strategy, role-playing, simulation, and sports and racing. NTN delivers interactive entertainment and innovative dining technology to bars and restaurants in North America. Venues license Buzztime's customizable solution to differentiate themselves via competitive fun by offering guests trivia, card, sports and arcade games, nationwide competitions, and self-service dining features including dynamic menus, touchscreen ordering and secure payment.

    Buzztime's platform improves operating efficiencies, creates connections among the players and venues, and amplifies guests' positive experiences. Today, its processors power a broad range of products from smartphones to supercomputers. PC gamers rely on GPUs to enjoy spectacularly immersive worlds. Professionals use them to create 3D graphics and visual effects in movies and to design everything from golf clubs to jumbo jets.

    And researchers utilize GPUs to advance the frontiers of science with high performance computing. The company has more than 5, patents issued, allowed or filed, including ones covering ideas essential to modern computing.

    OBJ'Es cutting-edge technology platform enables its titles to be accessible to a broad audience of consumers all over the world, supporting multiple platforms for universal appeal.

    Obscene Interactive is focused on delivering the best in social gaming solutions to the mass market. A subsidiary of Perfect World Co. PHFB engages in the development and sale of wireless software applications and mobile solutions worldwide. The company uses its wireless platform and supporting software developer kit to extend the multimedia content of existing Internet Web sites to the personal digital assistants and mobile phones users.

    Its solutions are used in various applications, such as remote monitoring of facilities; stock research; real time quoting and transacting; logistics and distribution; health care, including real time distribution of secure patient information; gaming and entertainment; and live streaming video. Phantom Fiber Corporation serves cellular network carriers, and financial institutions, as well as several online gaming, such as horse racing, fixed odd game providers, and sports book software companies.

    HK is the world's leading lifestyle brand for gamers. The triple-headed snake trademark of Razer is one of the most recognized logos in the global gaming and esports communities.

    With a fan base that spans every continent, the company has designed and built the world's largest gamer-focused ecosystem of hardware, software and services. Razer's award-winning hardware ranges from high-performance gaming peripherals for the PC and console platforms to the Razer Blade gaming laptops.

    Razer services include Razer zGold, one of the world's largest virtual credit services for gamers, which allows gamers to purchase virtual goods and items from over 2, different games.

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    The company has a global footprint with 9 offices worldwide and is recognized as the leading brand for gamers in the US, Europe and China. The Company's patent pending digital loss prevention technology focuses on the infringement of rights to digital content such as music, movies, software, books and games and ensures that the rights of owners and creators are protected. Rightscorp works closely with its clients to develop programs of education and notice, and as necessary to pursue copyright infringers for their illegal file sharing activities via notifications sent through Internet Service Providers ISPs.

    The Company's technology identifies copyright infringers, who are provided information about copyrights and the importance of Intellectual Property and offered a reasonable opportunity to terminate their activities and pay a nominal settlement option that is generally a fraction of the statutory minimum in an effort to avoid the need for expensive litigation.

    GAME is a leading online game developer, operator and publisher in China. Shanda Games offers a diversified game portfolio, which includes some of the most popular massively multiplayer online role-playing games MMORPGs and advanced casual games in China, targeting a large and diverse community of users.

    Shanda Games manages and operates online games that are developed in-house, co-developed with world-leading game developers, acquired through investments or licensed from third parties. Both games brings unique gameplay and industry leading monetization techniques to the bingo category which is both high growth and high value. Garfield Bingo, once released, and Trophy Bingo are free to download and earn revenue through in-app purchases and in-game advertising.

    Sony Computer Entertainment America Inc. SNE Recognized as the global leader and company responsible for the progression of consumer-based computer entertainment, Sony Computer Entertainment Inc. PS Vita is an ultimate portable entertainment system that offers a revolutionary combination of rich gaming and social connectivity within a real world context.

    Square Enix Holdings Tokyo: The Group boasts a valuable portfolio of intellectual property including: We are delivering our services from our 3 Business units: In Business Unit 3, we develop Social Casual Games, game is one of the most popular Social Media content appreciated for all demographics. Within this Business Unit, we are currently developing Facebook casual games with an Isometric environment with 3D 'feeling'.

    The currently developed games are being developed in cooperation with Wicked Interactive, who are a part of the Subabgames. Mole poblano is considered Mexico's plato nacional Bottles of artisanal mezcal Mexican cuisine is known for its blending of Indigenous and European cultures. Popular dishes include tacosenchiladasmole sauceatoletamalesand pozole.

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    Popular beverages include water flavored with a variety of fruit juices, and cinnamon-flavored hot chocolate prepared with milk or water and blended until it becomes frothed using a traditional wooden tool called a molinillo.

    Alcoholic beverages native to Mexico include mescalpulqueand tequila. Mexican beer is also popular in Mexico and are exported.

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    There are international award-winning Mexican wineries that produce and export wine. Many Mexican dishes also contain onions and garlicwhich are also some of Mexico's staple foods. Next to cornrice is the most common grain in Mexican cuisine. According to food writer Karen Hursh Graber, the initial introduction of rice to Spain from North Africa in the 14th century led to the Spanish introduction of rice to Mexico at the port of Veracruz in the s.

    This, Graber says, created one of the earliest instances of the world's greatest Fusion cuisine 's. The cuisine of Southeastern Mexico has quite a bit of Caribbean influence, given its geographical location. In contemporary times, various world cuisines have become popular in Mexico, thus adopting a Mexican fusion. For example, sushi in Mexico is often made by using a variety of sauces based on mango and tamarindand very often served with serrano -chili blended soy sauce, or complemented with vinegar, habanero peppers, and chipotle peppers.

    It remains an important ingredient in Mexican cookery. The foundation of Mexican music comes from its indigenous sounds and heritage.